Developer
About Me

Passionate Game Developer

Game developer specializing in gameplay systems programming, with a strong background in modular architecture, custom editor tooling, and 2D action oriented game development. Driven by the pursuit of a strong game feel, combining technical design and programming to deliver scalable systems across combat, AI, dynamic cameras, productivity tooling, and efficient development workflows.

Primary interests lie in action games, Metroidvanias, advanced combat systems, and tools that accelerate development iteration within Unity. Proven ability to take projects from end to end independently, encompassing gameplay programming and internal tooling through to technical direction and game design.

Core Skills

  • Unity Engine
  • C#
  • OOP
  • Game Design
  • Gameplay Direction
  • Software Architecture
  • AI Characters

Technologies

  • Unity
  • Git & GitHub
  • Aseprite
  • Rider C#