Tsukiyo gameplay preview

Hands-on experience in 2D game development with Unity, building expertise in systems architecture, Hack & Slash combat, advanced AI, custom editor tooling, workflow optimization, and technical project direction.

Systems Developed
  • Scalable gameplay architecture design and development
  • Custom Character Controller
  • Implementation Advanced AI systems built on State Machines
  • Hack & Slash combat system featuring combos and abilities
  • Custom level design tools and map editing utilities
  • Pixel Perfect pipeline and dynamic tileset management
  • Smooth camera system with dynamic global parallax
  • Scene management and productivity tooling
  • Economy, save, and localization systems VFX and audio integration with cross-platform and gamepad support
Additional roles held
  • Project Director
  • Gameplay Designer
  • Artistic and Technical Coordination
Advance Wars gameplay preview

Hands on experience in turn based tactical game development with Unity, building expertise in grid systems, custom pathfinding, tactical AI, strategic gameplay architecture, level editing tools, optimization, and UI/interface development.

Systems Developed
  • Grid systems and spatial optimization
  • Custom pathfinding implementation
  • Tactical AI for strategy games
  • Turn-based gameplay architecture
  • Combat, economy, and conquest systems
  • Unit classes and progression mechanics
  • Custom level editing tools
  • Menu and UI development
  • Gamepad input support
Coffee Game gameplay preview

This game was done for a game jam (Level Up 2024), with a small team of new people. Was made in 6 days, was a great experience that make teach how to work in news teams and sharp my skills like developer, building an experience in 6 days from a gender, i never touch previously in my life.

Systems Developed
  • Character Procedural Creation
  • Drop&Drag System
  • Inventory System with Delivery Order System
  • MultiLanguage Support
  • Core Coffee Game & Visual Novel