Tsukiyo gameplay preview

Hands-on experience in 2D game development with Unity, building expertise in systems architecture, Hack & Slash combat, advanced AI, custom editor tooling, workflow optimization, and technical project direction.

Systems Developed
  • Scalable gameplay architecture design and development
  • Custom Character Controller
  • Implementation Advanced AI systems built on State Machines
  • Hack & Slash combat system featuring combos and abilities
  • Custom level design tools and map editing utilities
  • Pixel Perfect pipeline and dynamic tileset management
  • Smooth camera system with dynamic global parallax
  • Scene management and productivity tooling
  • Economy, save, and localization systems VFX and audio integration with cross-platform and gamepad support
Additional roles held
  • Project Director
  • Gameplay Designer
  • Artistic and Technical Coordination
Advance Wars gameplay preview

Hands-on experience in turn based tactical game development with Unity, building expertise in grid systems, custom pathfinding, tactical AI, strategic gameplay architecture, level editing tools, optimization, and UI/interface development.

Systems Developed
  • Grid systems and spatial optimization
  • Custom pathfinding implementation
  • Tactical AI for strategy games
  • Turn-based gameplay architecture
  • Combat, economy, and conquest systems
  • Unit classes and progression mechanics
  • Custom level editing tools
  • Menu and UI development
  • Gamepad input support
Coffee Game gameplay preview

This game was done for a game jam (Level Up 2024), with a small team of new people. Was made in 6 days, was a great experience that make teach how to work in news teams and sharp my skills like developer, building an experience in 6 days from a gender, i never touch previously in my life.

Systems Developed
  • Character Procedural Creation
  • Drop&Drag System
  • Inventory System with Delivery Order System
  • MultiLanguage Support
  • Core Coffee Game & Visual Novel